Game Localization Services
Game Localization for Every Language and Market
Native translators, cultural accuracy, and LocQA in every major gaming language. Find your language pair below.
Language Pairs
Select your source and target language to learn about our specialist approach for that market.
English to European & Middle Eastern
- English → German
- English → French
- English → Spanish
- English → Italian
- English → Portuguese
- English → Portuguese (BR)
- English → Russian
- English → Polish
- English → Dutch
- English → Swedish
- English → Czech
- English → Ukrainian
- English → Turkish
- English → Norwegian
- English → Danish
- English → Greek
- English → Hungarian
- English → Romanian
- English → Finnish
- English → Bulgarian
- English → Arabic
- English → Hebrew
English to Asian Languages
Non-English Source Languages
- Chinese → English
- Japanese → English
- Korean → English
- French → English
- German → English
- Spanish → English
- Italian → English
- Russian → English
- Polish → English
- Arabic → English
- Portuguese → English
- Greek → English
- Hungarian → English
- Romanian → English
- Finnish → English
- Bulgarian → English
- Japanese → Chinese
- Korean → Chinese
- Chinese → German
- Chinese → Spanish
- Japanese → Korean
- Korean → Japanese
- Spanish → Portuguese (BR)
- Turkish → English
- Dutch → English
- Swedish → English
- Czech → English
- Ukrainian → English
- Norwegian → English
- Danish → English
- Vietnamese → English
- Indonesian → English
- Thai → English
- Hindi → English
- Chinese → Korean
- Chinese → French
- English → Traditional Chinese
- English → Simplified Chinese
- Chinese → Japanese
- English → Farsi
- Japanese → French
- Japanese → German
- Japanese → Spanish
- Korean → French
- Korean → German
- English → Malay
- Korean → Spanish
- Japanese → Portuguese (BR)
- Korean → Portuguese (BR)
- English → Tagalog
- Japanese → Russian
- Korean → Russian
- Chinese → Portuguese (BR)
- English → Catalan
- Chinese → Russian
- Japanese → Italian
- Korean → Italian
- Japanese → Polish
- Korean → Polish
- Chinese → Vietnamese
- Chinese → Thai
- English → Croatian
- English → Serbian
- English → Slovak
- English → Bengali
- English → Urdu
- English → Latvian
- English → Lithuanian
- English → Estonian
- English → Slovenian
- Korean → Vietnamese
- Korean → Thai
- Japanese → Vietnamese
- Japanese → Thai
- Chinese → Arabic
- Japanese → Arabic
- Korean → Arabic
- Portuguese (BR) → English
- Korean → Chinese (Simplified)
- Japanese → Chinese (Simplified)
- English → Chinese (Traditional HK)
- English → Swahili
- English → Afrikaans
- Portuguese (BR) → Spanish (LATAM)
- English → Persian
- English → Georgian
- English → Basque
- English → Galician
- English → Belarusian
- English → Albanian
- English → Bosnian
- English → Azerbaijani
- English → Burmese
- English → Khmer
- English → Mongolian
- English → Kazakh
- English → Uzbek
- English → Macedonian
- English → Lao
- English → Nepali
- English → Chinese (Traditional TW)
- Japanese → Chinese (Traditional)
- German → Spanish (LATAM)
- English → Sinhala
- German → French
- French → Spanish (LATAM)
- English → Amharic
- English → Yoruba
- English → Igbo
- English → Hausa
- English → Twi (Akan)
- English → Zulu
- English → Burmese (Myanmar)
- English → Punjabi
- English → Marathi
- English → Gujarati
- English → Kannada
- English → Odia (Oriya)
- English → Assamese
- English → Maithili
- English → Santali
- English → Sindhi
- English → Pashto
- English → Dari
- English → Kyrgyz
- English → Tajik
- English → Turkmen
- Spanish (LATAM) → Brazilian Portuguese
- French → German
- Spanish (Spain) → English
- English → Tamil
- English → Telugu
- English → Armenian
- English → Icelandic
- Farsi (Persian) → English
- Arabic → French
- Arabic → German
- Turkish → German
- Italian → German
- Italian → French
- Polish → German
- Brazilian Portuguese → German
- Arabic → Spanish
- Arabic → Turkish
- Brazilian Portuguese → French
- Italian → Spanish
- English → Somali
- English → Maltese
- English → Welsh
- English → Haitian Creole
- Turkish → Arabic
- Korean → Traditional Chinese
- Japanese → Indonesian
- English → Kinyarwanda
- Chinese → Indonesian
- Spanish (Spain) → Brazilian Portuguese
- English → Tigrinya
- French → Italian
- French → Brazilian Portuguese
- German → Italian
- German → Brazilian Portuguese
- Spanish → French
- Spanish → German
- Spanish → Italian
- Italian → Brazilian Portuguese
- Russian → French
- Russian → German
- Russian → Spanish
- Russian → Brazilian Portuguese
- Arabic → Russian
- Arabic → Chinese
- Turkish → French
- Turkish → Spanish
- Thai → Chinese
- Vietnamese → Chinese
- Hindi → Arabic
- Turkish → Russian
- Indonesian → Japanese
- Indonesian → Chinese
- Arabic → Brazilian Portuguese
- Arabic → Italian
- Turkish → Italian
- Brazilian Portuguese → Japanese
- Brazilian Portuguese → Korean
- Brazilian Portuguese → Chinese
- Hindi → Chinese
- Hindi → Japanese
- Russian → Japanese
- Russian → Korean
- Russian → Chinese
- Russian → Arabic
- Russian → Italian
- Russian → Turkish
- Russian → Hindi
- Russian → Polish
- Spanish → Japanese
- Spanish → Korean
- Spanish → Chinese
- Spanish → Arabic
- French → Japanese
- French → Korean
- French → Chinese
- French → Arabic
- German → Japanese
- German → Korean
- German → Chinese
- German → Arabic
- Italian → Japanese
- Italian → Korean
- Italian → Chinese
- Italian → Arabic
- Turkish → Portuguese-BR
- Turkish → Japanese
- Turkish → Korean
- Turkish → Chinese
- Thai → Japanese
- Thai → Korean
- Vietnamese → Japanese
- Vietnamese → Korean
- Indonesian → Korean
- Indonesian → Arabic
- Indonesian → Russian
- Indonesian → Thai
- Hindi → Korean
- Hindi → Spanish
- Hindi → French
- Hindi → German
- Arabic → Japanese
- Arabic → Korean
- Arabic → Hindi
- Arabic → Indonesian
- Polish → Japanese
- Polish → Korean
- Polish → French
- Polish → Russian
- Portuguese BR → Arabic
- Portuguese BR → Russian
- Portuguese BR → Turkish
- Portuguese BR → Italian
- Chinese → Italian
- Chinese → Turkish
- Chinese → Hindi
- Chinese → Polish
- Spanish → Russian
- Spanish → Turkish
- Spanish → Hindi
- Spanish → Indonesian
- French → Russian
- French → Turkish
- French → Hindi
- French → Indonesian
- German → Russian
- German → Turkish
- German → Hindi
- German → Indonesian
- Italian → Russian
- Italian → Turkish
- Italian → Hindi
- Italian → Indonesian
- Portuguese BR → Hindi
- Portuguese BR → Indonesian
- Polish → Spanish
- Polish → Italian
- Thai → Vietnamese
- Thai → Indonesian
- Vietnamese → Thai
- Vietnamese → Indonesian
- Russian → Vietnamese
- Russian → Thai
- Russian → Indonesian
- Russian → Ukrainian
- Polish → Portuguese BR
- Polish → Chinese
- Polish → Arabic
- Hindi → Portuguese BR
- Hindi → Italian
- Hindi → Polish
- Hindi → Turkish
- Vietnamese → Spanish
- Vietnamese → French
- Vietnamese → German
- Vietnamese → Italian
- Thai → Spanish
- Thai → French
- Thai → German
- Thai → Arabic
- Indonesian → Spanish
- Indonesian → French
- Indonesian → German
- Indonesian → Italian
- Hindi → Vietnamese
- Hindi → Thai
- Hindi → Indonesian
- French → Spanish
- Spanish → Thai
- Spanish → Vietnamese
- Spanish → Polish
- French → Thai
- French → Vietnamese
- French → Polish
- German → Thai
- German → Vietnamese
- German → Polish
- Italian → Thai
- Italian → Vietnamese
- Italian → Polish
- Portuguese BR → Thai
- Portuguese BR → Vietnamese
- Portuguese BR → Polish
- Turkish → Thai
- Turkish → Vietnamese
- Turkish → Hindi
- Turkish → Indonesian
- Turkish → Polish
- Thai → Russian
- Thai → Turkish
- Thai → Hindi
- Thai → Polish
- Vietnamese → Arabic
- Vietnamese → Russian
- Vietnamese → Turkish
- Vietnamese → Hindi
- Vietnamese → Polish
- Arabic → Thai
- Arabic → Vietnamese
- Arabic → Polish
- Indonesian → Vietnamese
- Indonesian → Hindi
- Indonesian → Polish
- Polish → Thai
- Polish → Vietnamese
- Polish → Hindi
- Polish → Indonesian
- Polish → Turkish
By Game Engine
Engine-specific localization pipelines, LocQA in your actual build, and translation teams who know Unreal and Unity internals.
Unreal Engine Localization
FText audit, Localization Dashboard export/import, CJK font glyph ranges, RTL UMG layout, LocQA in UE4 and UE5 builds.
Unity Localization
Unity Localization Package setup, TextMeshPro CJK atlas configuration, Smart Strings, RTL support, LocQA across iOS, Android, PC, and console.
Godot Engine Localization
Godot gettext pipeline, POT audit, PO file translation per locale, CJK DynamicFont fallback, RTL layout_direction configuration, LocQA in a running Godot build.
GameMaker Localization
No built-in i18n — custom CSV/JSON asset pipeline, GML code audit for hardcoded strings, bitmap vs. TrueType font selection for CJK.
RPG Maker Localization
MV/MZ JSON data files, control codes (\N, \V, \I, \C), Yanfly/VisuStella plugin string extraction, bitmap font limits for CJK glyphs.
Ren’Py Localization
Translate blocks in .rpy files, say vs. string statement handling, image text localization, voice file timing, gettext-based workflow.
Construct Localization
HTML5/JSON string tables, web font delivery (WOFF2) for CJK, NW.js vs. browser vs. mobile export differences, LocQA across platforms.
By Game Type
Genre-aware localization — the right terminology, pacing, and LocQA for your game’s genre and audience.
Narrative & Story
Strategy & Simulation
Action & Other
- Shooter Localization
- Fighting Game Localization
- Survival Game Localization
- MOBA Localization
- Racing Game Localization
- Horror Game Localization
- Sports Game Localization
- Puzzle Game Localization
- Stealth Game Localization
- Mobile Game Localization
- VR Game Localization
- Narrative Adventure Localization
- Multiplayer Game Localization
- Gacha Game Localization
- Competitive Game Localization
- Idle Game Localization
- Tower Defense Game Localization
- Roguelite Game Localization
- Open World Game Localization
- Soulslike Game Localization
- City Builder Game Localization
- Tabletop RPG Localization
- Educational Game Localization
- Party Game Localization
- Beat ’em Up Game Localization
- Metroidvania Game Localization
- Battle Royale Game Localization
- Rhythm Game Localization
- Deck-Building Game Localization
- Management Game Localization
By Console Platform
Console certification requirements differ by platform. Lotcheck, TRC, and Xbox XR each include localization-specific test cases.
Nintendo Switch Localization
16 system languages, Lotcheck certification, CJK font rendering, eShop metadata, Arabic RTL support.
PlayStation Localization
PS5/PS4 TRC certification, trophy byte limits for CJK, PSN Store metadata, SIEJA Japanese requirements.
Xbox Localization
Xbox Requirements certification, achievement limits, Game Pass metadata, ESRB/PEGI/CERO compliance.
By File Format
Send us your files in your engine's native format. We return translated files in the same format, ready for direct import.
XLIFF Translation
XLIFF 1.2 and 2.0. Native to Unity Localization Package. Supported by Unreal via Okapi conversion. Returned in the same version you send.
PO File Translation
.po and .pot files. Native to Godot Engine and Unreal Localization Dashboard. Plural form handling per CLDR rules. Returned locale-ready.
Don’t See Your Language Pair?
SandVox supports 30+ language pairs. Contact us to discuss your project.