SandVox

Game Localization Services

Game Localization Services

Game Localization for Every Language and Market

Native translators, cultural accuracy, and LocQA in every major gaming language. Find your language pair below.

Language Pairs

Select your source and target language to learn about our specialist approach for that market.

Non-English Source Languages

By Game Engine

Engine-specific localization pipelines, LocQA in your actual build, and translation teams who know Unreal and Unity internals.

Unreal Engine Localization

FText audit, Localization Dashboard export/import, CJK font glyph ranges, RTL UMG layout, LocQA in UE4 and UE5 builds.

Unity Localization

Unity Localization Package setup, TextMeshPro CJK atlas configuration, Smart Strings, RTL support, LocQA across iOS, Android, PC, and console.

Godot Engine Localization

Godot gettext pipeline, POT audit, PO file translation per locale, CJK DynamicFont fallback, RTL layout_direction configuration, LocQA in a running Godot build.

GameMaker Localization

No built-in i18n — custom CSV/JSON asset pipeline, GML code audit for hardcoded strings, bitmap vs. TrueType font selection for CJK.

RPG Maker Localization

MV/MZ JSON data files, control codes (\N, \V, \I, \C), Yanfly/VisuStella plugin string extraction, bitmap font limits for CJK glyphs.

Ren’Py Localization

Translate blocks in .rpy files, say vs. string statement handling, image text localization, voice file timing, gettext-based workflow.

Construct Localization

HTML5/JSON string tables, web font delivery (WOFF2) for CJK, NW.js vs. browser vs. mobile export differences, LocQA across platforms.

By Console Platform

Console certification requirements differ by platform. Lotcheck, TRC, and Xbox XR each include localization-specific test cases.

Nintendo Switch Localization

16 system languages, Lotcheck certification, CJK font rendering, eShop metadata, Arabic RTL support.

PlayStation Localization

PS5/PS4 TRC certification, trophy byte limits for CJK, PSN Store metadata, SIEJA Japanese requirements.

Xbox Localization

Xbox Requirements certification, achievement limits, Game Pass metadata, ESRB/PEGI/CERO compliance.

By File Format

Send us your files in your engine's native format. We return translated files in the same format, ready for direct import.

XLIFF Translation

XLIFF 1.2 and 2.0. Native to Unity Localization Package. Supported by Unreal via Okapi conversion. Returned in the same version you send.

PO File Translation

.po and .pot files. Native to Godot Engine and Unreal Localization Dashboard. Plural form handling per CLDR rules. Returned locale-ready.

Don’t See Your Language Pair?

SandVox supports 30+ language pairs. Contact us to discuss your project.